![]() In 2012, he called hidden object games "very attractive for us" going forward, as they were similar to Pendulo's existing work but at a smaller scale and with different expectations from buyers. Latiegui summarized it as " Runaway revisited in a casual way", and studio head Ramón Hernáez noted that it was Pendulo's first foray into the casual game market. ![]() Lead programmer Felipe Gómez Pinilla called it the team's first title outside the adventure genre, for which Pendulo had been known since its 1994 debut. Hidden Runaway marked a departure for Pendulo. According to writer Josué Monchan, both projects came at a difficult time for Pendulo, as the commercial failure of The Next Big Thing and ultimately Yesterday alienated publishers and made funding hard to obtain. ![]() It was one of Pendulo's two projects, alongside the crowdfunded Day One, planned to follow the studio's 2012 game Yesterday. TouchArcade reported at the time that Hidden Runaway would be a hidden object title that featured 12 minigames. However, mobile game publisher BulkyPix revealed a new installment under the name Hidden Runaway, developed by Pendulo, at the Game Developers Conference in March 2012. Rafael Latiegui of Pendulo noted that "2–3 scripts" for Runaway 4 existed by 2011, but that no new entries were yet planned. įollowing the release of Runaway: A Twist of Fate (2009), the Spanish company Pendulo Studios retired its Runaway franchise and chose to explore other projects, citing exhaustion with the series. Afterward, the player encounters a minigame sequence and a teaser for Hidden Runaway 2, which was planned to continue the story. The retelling concludes when Brian and Gina describe their arrival in Arizona's Hopi region. This frame story progresses via cutscenes between gameplay sequences gameplay occurs during flashbacks to moments from the first Runaway. It is set after that game's events: protagonists Brian Basco and Gina Timmins have since fallen out with each other, but have been reunited by a film producer to recount their life story for the script of his new feature. Hidden Runaway 's story retells the first half of Runaway: A Road Adventure, the debut game in the Runaway series. Once completed, minigames may be replayed at any time. Alongside its object-hunt gameplay, Hidden Runaway features optional minigame puzzle sequences, such as matching musical notes, piecing together a ripped ticket or playing a variant of Whac-A-Mole. The key items needed to complete the player's goals are displayed at the start of each scene. ![]() Locating enough of these objects rewards the player with key items that enable progression through the story, via either their combination or their use on the environment. The player searches static backdrops for a series of objects concealed in the game world, as indicated by a list on the screen. The player searches a backdrop for hidden objects, aided by the object list at the top of the screen. Following Hidden Runaway, Pendulo stopped releasing original games for several years, until it returned with Yesterday Origins in 2016. Critical reviews for Hidden Runaway were "mixed or average", according to Metacritic. It remained Pendulo's worst-selling title by 2016 and contributed to a financial decline at the company. Hidden Runaway was developed during a difficult economic period for Pendulo, and the game was itself a commercial failure. Hidden Runaway marked a departure for Pendulo, as it was the company's first casual game and first project outside the graphic adventure game genre. Along the way, the player plays minigames and searches for objects hidden in the game's environments. It follows protagonists Brian Basco and Gina Timmins as they retell events from Runaway: A Road Adventure (2001) to a film producer interested in their life story. Hidden Runaway is a 2012 hidden object game developed by the Spanish company Pendulo Studios and published by BulkyPix.
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